Getting Started

@skyware/bot makes it easy to build bots for Bluesky. This guide will walk you getting set up and making your first post.

Setting up

Note that you will need an existing Bluesky account for the bot to log in to.

Once you have created an account and taken note of your credentials, it’s recommended to store them in a .env file in the root of your project. You can use the dotenv package to load these credentials into your project.

BSKY_USERNAME=user.bsky.social
BSKY_PASSWORD=your-password

Logging in

To log in,

import { class Bot
A bot that can interact with the Bluesky API.
Bot
} from "@skyware/bot";
const const bot: Botbot = new new Bot({ service, langs, emitEvents, rateLimitOptions, cacheOptions, eventEmitterOptions, }?: BotOptions | undefined): Bot
Create a new bot.
@paramoptions Configuration options.
Bot
();
await const bot: Botbot.Bot.login({ identifier, password }: BotLoginOptions): Promise<OutputSchema>
Log in with an identifier and password.
@paramoptions The bot account's identifier and password.@returnsSession data.
login
({
BotLoginOptions.identifier: string
The bot account's email, handle, or DID.
identifier
: var process: NodeJS.Processprocess.NodeJS.Process.env: NodeJS.ProcessEnv
The process.env property returns an object containing the user environment. See `environ(7)`. An example of this object looks like: { TERM: 'xterm-256color', SHELL: '/usr/local/bin/bash', USER: 'maciej', PATH: '~/.bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin', PWD: '/Users/maciej', EDITOR: 'vim', SHLVL: '1', HOME: '/Users/maciej', LOGNAME: 'maciej', _: '/usr/local/bin/node' } It is possible to modify this object, but such modifications will not be reflected outside the Node.js process, or (unless explicitly requested) to other Worker threads. In other words, the following example would not work: $ node -e 'process.env.foo = "bar"' &#x26;&#x26; echo $foo While the following will: import { env } from 'process'; env.foo = 'bar'; console.log(env.foo); Assigning a property on process.env will implicitly convert the value to a string. **This behavior is deprecated.** Future versions of Node.js may throw an error when the value is not a string, number, or boolean. import { env } from 'process'; env.test = null; console.log(env.test); // => 'null' env.test = undefined; console.log(env.test); // => 'undefined' Use delete to delete a property from process.env. import { env } from 'process'; env.TEST = 1; delete env.TEST; console.log(env.TEST); // => undefined On Windows operating systems, environment variables are case-insensitive. import { env } from 'process'; env.TEST = 1; console.log(env.test); // => 1 Unless explicitly specified when creating a Worker instance, each Worker thread has its own copy of process.env, based on its parent thread’s process.env, or whatever was specified as the env option to the Worker constructor. Changes to process.env will not be visible across Worker threads, and only the main thread can make changes that are visible to the operating system or to native add-ons.
@sincev0.1.27
env
.stringBSKY_USERNAME,
BotLoginOptions.password: string
The bot account's password.
password
: var process: NodeJS.Processprocess.NodeJS.Process.env: NodeJS.ProcessEnv
The process.env property returns an object containing the user environment. See `environ(7)`. An example of this object looks like: { TERM: 'xterm-256color', SHELL: '/usr/local/bin/bash', USER: 'maciej', PATH: '~/.bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin', PWD: '/Users/maciej', EDITOR: 'vim', SHLVL: '1', HOME: '/Users/maciej', LOGNAME: 'maciej', _: '/usr/local/bin/node' } It is possible to modify this object, but such modifications will not be reflected outside the Node.js process, or (unless explicitly requested) to other Worker threads. In other words, the following example would not work: $ node -e 'process.env.foo = "bar"' &#x26;&#x26; echo $foo While the following will: import { env } from 'process'; env.foo = 'bar'; console.log(env.foo); Assigning a property on process.env will implicitly convert the value to a string. **This behavior is deprecated.** Future versions of Node.js may throw an error when the value is not a string, number, or boolean. import { env } from 'process'; env.test = null; console.log(env.test); // => 'null' env.test = undefined; console.log(env.test); // => 'undefined' Use delete to delete a property from process.env. import { env } from 'process'; env.TEST = 1; delete env.TEST; console.log(env.TEST); // => undefined On Windows operating systems, environment variables are case-insensitive. import { env } from 'process'; env.TEST = 1; console.log(env.test); // => 1 Unless explicitly specified when creating a Worker instance, each Worker thread has its own copy of process.env, based on its parent thread’s process.env, or whatever was specified as the env option to the Worker constructor. Changes to process.env will not be visible across Worker threads, and only the main thread can make changes that are visible to the operating system or to native add-ons.
@sincev0.1.27
env
.stringBSKY_PASSWORD,
});

When calling new Bot(), you may choose to pass an optional BotPostOptions object to configure the bot. This object can contain the following properties:

  • service: The PDS to log into. Defaults to https://bsky.social.
  • langs: An array of two-letter language codes signifying the languages the bot will post in. Clients may use this information to show users posts in languages they understand, and to offer the option to translate a post. Defaults to ["en"].
  • emitEvents: Whether the bot should emit events. You’ll learn more about this in Listening to events. Defaults to true.
  • and various other configuration options — refer to the BotPostOptions documentation for the full list.

Posting

Making a post is just as simple.

const const post: PostReferencepost = await const bot: Botbot.Bot.post(payload: PostPayload, options?: BotPostOptions | undefined): Promise<PostReference>
Create a post.
@parampayload The post payload.@paramoptions Optional configuration.@returnsA reference to the created post.
post
({
PostPayload.text: string | RichText
The post text. Can be a string or a RichText instance containing facets.
text
: "hello, sky!"
}); var console: Console
The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A Console class with methods such as console.log(), console.error() andconsole.warn() that can be used to write to any Node.js stream. * A global console instance configured to write to process.stdout and process.stderr. The global console can be used without callingrequire('console'). _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information. Example using the global console: console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr Example using the Console class: const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to `printf(3)` (the arguments are all passed to util.format()). const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout See util.format() for more information.
@sincev0.1.100
log
(const post: PostReferencepost.PostReference.uri: string
The post's AT URI.
uri
);

Refer to the Bot#post method documentation for more information on the available options.

If the post is successful, you should see its URI logged to your console.

You may notice that the URI begins with at://. This is an AT URI, used by AT Protocol applications to refer to data, such as posts, follows, and lists. More on this in the glossary!